#pragma once

#ifndef VERTEXARRAY_H
#define VERTEXARRAY_H

class VertexArray
{
public:
	VertexArray();
	VertexArray(const VertexArray&) = delete;
	~VertexArray();
	void Bind();
	void Unbind();
	void SetVertexAttribute(unsigned int idx, unsigned int vertexNum, int type, int isNormalize, unsigned int stripe, unsigned int offset);

private:
	unsigned int m_Vao;

};

#endif // !VERTEXARRAY_H
